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Branded Applications: Holy Grail or Graveyard?

3 comments, Latest by Evan Lang

In today's Adweek, Brian Morrissey takes a look at branded social applications. He concludes that "Facebook apps from brands like Coca-Cola, Champion, Ford and Microsoft are as popular as desolate Second Life islands."

This story comes just a week after Bob Garfield wrote on the front page of Advertising Age that the app "may not be the holy grail, but it's arguably pretty damn grail-ish -- maybe the highest expression so far of online marketing in the Post-Advertising Age."

Are you confused yet? Don't worry. There's plenty of data to support both sides. When done right, branded apps are one of the more effective ways to market in the social networks. When done wrong, they fail miserably.

When I spoke to Brian about his story, it was clear to me that he was dead set on writing a piece on why apps were the newest brand graveyard. Frankly, I don't blame him. He has plenty of examples of apps gone wild. And plenty of others share his view. Soon after the first branded applications launched on Facebook, interactive agency Organic asked "Are Facebook Apps the New Brand Wasteland?"  And it's no surprise that two companies that don't offer branded app solutions were quick to provide Brian quotes to support his position.

Branded applications fail for three main reasons:

1. They are not social: Branded applications work well when they are social. If they can be done better outside of the social networks, they probably
should be not be launched as branded social applications. At the core of the application should be interacting with friends.

2. They are too complicated: The best applications are easy to use. They have clear calls to action. They can be used with a few clicks of the mouse.

3. They are not marketed properly: Applications don't just go viral. Theyneed to be marketed. Without the marketing, the applications don't take off. Branded applications are ad units and marketing platforms and needed to be marketed as such.

It is very easy to launch a Facebook application. Because of that, many brands have tried to launch applications, many with limited or no success. But it takes the right team to create a successful branded application.

Brian lead the story with a Nike campaign that has 3400 users. However, I think it is also worth nothing that Buddy Media provided Brian the link to an application we developed for Reebok that currently has about 80,000 active users. Brian also could have mentioned Kidnap, an application for the Travel Channel conceived by ad agency Rapp, that is currently one of the top 10 game applications on Facebook. Spread virally through the social graph of Facebook, the game has more than 3 million players and average more than 1 million players a day. Far from the grave yard, I'd argue!

These successful applications are not alone. Buddy Media has launched dozens of campaigns for leading brands. The data shows real success in engaging users. In particular, users spent an average of 2 minutes and 35 seconds engaged with our branded applications per visit, or 75 times greater than the time consumers spend interacting with traditional banner ads and five times greater than the time spent watching a typical TV commercial. And 85% of our users returned for multiple interactions with our app-vertisements, with 56% of the total user base returning nine times or more.

While there is truth in both Bob and Brian's differing viewpoints and stories, the data clearly shows that branded social app-vertisements are here to stay as a central pillar of digital media campaigns.

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Jeff Flemings's headshot

Dec 08, 2008 at 10:43 AM EST

By Jeff Flemings

Great article Mike Kind of reminds me of the old adage about the ad director knowing 50% of his budget isn't working, but being unable to identify what 50% that is. At VivaKi we are seeing clients experiment with social media (which is great!) but not always doing so with the principles you outline. So they don't have raging success, they get frustrated, and social becomes just another "one off" rather than the scale- and engagement-driving center of their marketing. You didn't mention the Buddy app that's my favorite - as well as an incredible performer: exploring your guyness. Amazing success in attracting repeat visitors and providing deep long term engagement. I'm a believer in what you guys are doing (as are Jack Klues and David Kenny, in case you didn't see their AdWeek op/ed on social here's a link: http://www.adweek.com/aw/content_display/special-reports/30-anniversary/articles/e3i33bb91d0a29fdfb17660b25dbb47b5c2)

Michael Lazerow's headshot

Dec 08, 2008 at 11:08 AM EST

By Michael Lazerow

Thanks for the comment Jeff. I did read David's piece. Very solid. We have the data to show that, when done right, engaging users through applications on the social networks works well. Apps are the new ad units. See you soon.

Evan Lang's headshot

Dec 19, 2008 at 05:30 PM EST

By Evan Lang

my feeling is that the branded app space is quickly becoming similar to a grave yard as the vast majority of branded apps have a short life and die rather quickly. When done successfully (and this is extremely difficult to do and takes more than just the right team building the app) they can be very effective advertising vehicles... your engagement metrics prove that to be true. The problem is that that engagement is all too often short lived. Custom built branded apps may initially offer more engagement than TV spots but it is not as reliable and in the end often falls short of the aggregated engagement a tv campaign can provide. Kidnap is one of the exceptions... the learning from that app is that the branding is totally ancillary to the functionality of the app. As for Reebok Talking Crazy app, it had about 100 daily actives (approx 8,000 MAU's) as of Dec 8th (the date of your post) and has about the same today. It started out strong in mid Nov, presumably due to a CPI campaign and early adoption but after a week's time traffic quickly tapered off to the 100 dau level… not sure i'd call that an overwhelming success and to your point about the importance of marketing, it's evident that this particular promotional effort fell short. Bottom line is it's difficult to build and maintain engaging, branded applications and while there have been successes in the market, some by you and your team, generally speaking branded apps have not proven to be the "grailish” solution that some people prop them up as. We (at appsssavvy) have had some successes as well with branded apps but we always look to high-level integration first... leverage the existing audience and creating an even better, branded user experience... we think that this should be the first direction taken for brands in the space.

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