Mass market deployment of 4K/UHD is not going to happen overnight.
But as the ecosystem matures, the potential is huge. Futuresource Consulting for instance, estimates that 4K TV sets will increase from 62,000 units last year to almost 800,000 by year’s end – and skyrocket to about 22 million units by 2017.
But there are a number of potential bumps in the road. As reported in TechZone360, a number of operator challenges must be surmounted.
“Delivery of 4K requires four times the bandwidth of 1080p, which has significant implications for the production and distribution chains,” said Adam Cox, head of broadcast equipment at Futuresource.
While tools like HEVC (High Efficiency Video Coding) compression can mitigate some of the delivery overhead for pay-TV providers, one factor that’s affecting 4K investment added TechZone360, is “a lack of an accepted broadcasting and transmission standard that meets the defined UltraHD TV spec and a current lack of 4K content – a big obstacle to the adoption of 4K TV sets and general uptake by consumers.”
No surprise then, that a panel of experts who recently sat down at the Society of Motion Picture and Television Engineers (SMPTE) 2013 Symposium in Hollywood, offered further insights on key... Read more
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The word "app" has become ingrained into the global lexicon of software development. As time has passed and technology has evolved, people have viewed software from progressively different perspectives. Microsoft Office is a piece of software—yet so is a video game. And so is PayPal, for that matter.
As Marc Andreessen, co-founder of venture capital firm Andreessen Horowitz, eloquently puts it, “Software is eating the world.”
But as software rises, we use the term less and less. Andreesssen's statement, meant to describe how software companies are disrupting entire industries and challenging the norm, is best manifested in the proliferation of apps. In 2013, we’ve been inundated with the concept of apps—on smartphones, tablets and laptops, of course, but also more unusual domains like cars and refrigerators.
The term's newfound ubiquity raises an interesting point about how we perceive the software that now surrounds us. What exactly is an "app"? When did a package of code meant to execute a function stop being a "program" or a "piece of software"? And is there a difference that goes deeper than a linguistic fad?
Software Is Old And Busted, Apps Are The New Hotness
Prior to the proliferation of mobile devices, downloading software and experimenting with new programs... Read more
SIGGRAPH (Special Interest Group on Computer Graphics and Interactive Techniques) just wrapped up its 40th annual convention a few days ago; this year’s event was held in Anaheim. The convention is organized by ACM, the Association for Computing Machinery, the world’s largest educational and scientific computing society.
ACM reported that more than 17,000 artists, research scientists, gaming experts and developers, filmmakers, students, and academics from 77 countries attended; more than 180 industry organizations exhibited.
While it’s always interesting to roam the aisles to view the latest offerings of established companies, it’s just as compelling to visit the Studio and Emerging Technologies exhibits. Both are great opportunities for attendees to nose around and play with a considerable array of new techniques and media encompassing 3D printing, modeling, and animation software.
Studio, according to a SIGGRAPH spokesperson, serves as a hub for tech creation.
“Studio is a stand out program at SIGGRAPH,” said Patricia Clark, SIGGRAPH 2013 Studio Chair. “Attendees have the chance to see how experienced professionals are making the technology work for them in real life.”
Emerging Technologies, organized by Dylan Moore and his team, showcases technologies being developed in labs and studios worldwide. A number of demos on display could one... Read more