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Augmented Reality a Reality for Brands

Posted by Tom Edwards on October 13th, 2010 at 4:26 pm

What do you think of when you hear the term Augmented Reality? Do you flash back to Tom Cruise in Minority Report? Or more recently Tony Stark in Iron Man 2 manipulating 3D objects? The prevailing thought until recently has been more style over substance. Some brand teams consider it is a nice gimmick to garner press but not a core element of an integrated strategy. But as you will see, A/R is becoming a key driver for brands that are looking to drive acquisition & engagement.

Minority Report

Iron Man 2

Augmented Reality can be a great addition to an integrated strategy as either an acquisition tool or engagement vehicle that enhances a consumers experience with the brand. With the rapid acceleration of smartphone capabilities the ability to provide relevance to a consumer and enhance their interaction with your brand across multiple channels is now reality. A/R will also be how we will interact digital information in the future.

Now the how…. Augmented Reality is simply when the real world is "augmented" by computer data.

A simple example happens on Sundays in the NFL. The Yellow line that we have now come to depend on when looking at yards to go for a first down is a great execution of AR. Simply applying a digital overaly with the real action.

Digital Line

What do I need? How and where does it work? Who is using it?

Depending on the type of execution there are a variety of ways to execute a program. The executions that most are familiar with were tied to A/R markers called glyphs.


But A/R does not depend as much on the cryptic markers as it once did. The trend is moving towards markerless executions where everyday objects such as a dollar bill can initiate an immersive experience that further enhances a users experience with the brand.


The other trend as I referenced above is tied to digital overlays that essentially enhance the environment around you. More and more executions are leveraging mobile devices as the viewer of digitized content.

Layar AR

There are multiple executions on the how. From mobile, online, point of purchase, print, TV and out of home.  Here are a few examples by medium.

Mobile: The biggest leap in recent years has been around mobile executions of A/R. With 50 million smart phone users in the US and the number quickly rising, the hardware can now support robust A/R executions. Your phone essentially becomes the lens by which you digitally enhance the world around you. With the recent executions by Yelp with Monocle & Wimbeltons use of Layar brands are looking to digitally tag the world around them and offer a new perspective on the world around them.


Online: The initial executions were highly driven by markers. Now with markerless executions everyday objects such as a can of pringles can create a compelling reason to engage with a brand beyond the clutter.

A compelling acquisition execution was created by Pringles via an A/R advergame that was tied to the recent World Cup. Users used the Pringles can as a controller to interact with the game.


The next example by the United States Postal Service shows an execution that provides actual utility for users. The Virtual Box execution allows the USPS to create an engaging experience that provides value by digitally representing "will it fit?"


Olympus provides a great example of incorporating A/R via multiple channels that tie to an online experience. Markers in the shape of a new product were placed in targeted print locations. The user then had the option to get a virtual hands on tour of the new product. Again another example of an engaging experience that ties back to tangible value for the brand.


Point of Purchase: One of the most innovative usages of A/R in store is the LEGO digital box. If you happen to live near a LEGO store you can use the kiosk to digitally see what your LEGO will look like when fully assembled. This is driven by markers on the package and combined with heavily branded kiosk to create a satisfying retail experience.


Television: XBOX - One example of A/R providing relevance in the home is with Microsofts upcoming release of the KINECT. The ability to interact directly with gestures to control digital data such as navigation, initiation of content as well as digitizing yourself will prove to be a gateway to mainstream application of digital interaction on a recurring basis.


As we continue the trend of advancing hardware and further incorporating digital elements into our lives for everyday activities it will be interesting to see how campaigns are redefined to take advantage of the next great frontier in advertising.

Digital World

4 Responses to “Augmented Reality a Reality for Brands”

  1. @remcovrOOm says:

    I'm usually not a big fan of AR pieces on blogs but I like this one.
    Thanks for writing it!

    If you want some exclusive background info on mobile augmented reality for your blogposts you can always contact me.

  2. Jack says:

    Hey Tom –

    While you’re right, Mobile AR has made some leaps over the past year or two, I still don’t think it’s ready for primetime. That is, I don’t think that a lot of the branded executions we’ve seen to date are practical for consumers, and subsequently the brands/agencies that want to target them.

    I actually blogged more about it here, and I’d love to get your thoughts: http://weareorganizedchaos.com/index.php/2010/09/30/mobile-augmented-reality-is-sexy-but-is-it-practical/

    Also, I agree with you, AR is perfect for creating compelling advergames. The opportunity for web and kiosk based gaming is huge. Here’s video of a game we built for AT&T. It actually ran within a banner ad on ESPN during the world cup and used motion capture to allow players to head in “virtual” corner kicks: http://www.youtube.com/watch?v=TAdeAnO7pKk


    • Tom Edwards says:

      Thanks for the comment Jack. As I have been evaluating A/R providers you are correct. As it stands today the software packages that support mobile A/R are beginning to come into their own but the potential for providing both relevance and utility for users, especially with digital tagging or enhancing TV with future versions of iPads (w cameras) or phones are going to greatly enhance users interaction with digital content. Definitely excited to see what's to come.

      I agree 100% RE: advergames, POP & OOH experiences. BTW I am a BIG fan of the organized chaos blog. You guys do a great job!

      Thanks for the feedback Jack!

  3. Tom Edwards says:

    Thank you! Will definitely reach out.

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